Curious how to transform your QA process from reactive to preventive? This workshop is for you!
🎙️ Gabby Llanillo, QA Lead, PUBG
With nearly 7 years in the games industry, Gabby has spearheaded QA on major titles like Valorant at Riot Games and The Last of Us Part II at Naughty Dog. She also has localization credits for Square Enix’s Dragon Quest XI and Idea Factory Intl’s Death end re;Quest. She hopes to continue to advocate for increasing diversity in both video games and the workplace, as well as improved treatment and recognition for QA industry-wide.
🛠 Planning Ahead: Making Your QA Team More Preventive and Less Reactive
Explore agile-focused QA strategies aimed at preventing issues before they arise. Drawing on live-service projects, Gabby will demonstrate how to evaluate new feature plans and ensure both dev and testing timelines are covered. Through a mind-mapping exercise, you’ll learn practical ways to integrate forward-thinking QA practices into your studio.
📆 DevGAMM Gdańsk 2025 – February 27-28!
➡ https://bit.ly/48Q4iSI
Curious about the real-life challenges of game production? Don’t miss this hands-on simulation!
🎙️ Stanislav Mishchenko, Senior Producer, 11 bit studios
With a passion for game development and a strong technical background, Stanislav has done everything from indie dev to QA, Code DevQA Lead, and Technical Producer roles. At People Can Fly, he contributed to Outriders, Worldslayer, and the PCF Framework. Now, he’s a Senior Producer at 11 bit studios, working on P8 and The Alters, sharing his expertise through teaching, community events, and Unreal Engine Warsaw Meetups, plus perfecting his grilling skills on the side.
🛠 Sync or Sink: A Simulation of Game Production Challenges
Step into the shoes of a production team in a unique, interactive workshop! You’ll tackle roles like producer, designer, or artist to deliver a comic-style vision for a fictional game. Expect shifting priorities, dependencies, and real-world pressures, all while learning the art of collaboration in game development.
📆 DevGAMM Gdańsk 2025 – February 27-28!
➡ Grab your ticket now: https://bit.ly/48Q4iSI
Curious about the process behind remaking an iconic horror classic? This talk is for you!
🎙️ Monika Chmura, Lead Combat Designer, Bloober Team
With over 11 years in the games industry, Monika has worn multiple hats - Game Designer, Level Designer, and now Combat Designer. She’s been at Bloober Team for 6+ years, much of that time spent on Silent Hill 2.
💡 Respecting the Masterpiece: Silent Hill 2 Remake Level Design Postmortem
Monika will present a postmortem of the Woodside Apartments level, delving into the challenges of recreating such a beloved classic and how the team integrated key game elements into the redesigned geometry. If you’re fascinated by the process of paying homage to a masterpiece while pushing it forward, don’t miss this session!
📆 DevGAMM Gdańsk 2025 – February 27-28!
➡ Don’t miss your chance - grab your ticket now: https://bit.ly/48Q4iSI
Curious about the tech behind creating immersive open-world environments? Don’t miss this talk!
🎙️ Łukasz Łukasik, Tools Director, Techland
With over 18 years of experience developing tools and engines for various platforms and game genres, Łukasz is passionate about empowering developers to unleash their creativity. He’s been involved in iconic projects like The Witcher 3: Wild Hunt, Cyberpunk 2077, and Dying Light 2. His mission? To create stable, user-friendly tools that make developers happy and deliver exceptional games to players.
💡 To stream or not to stream, that is the question
Łukasz will take you behind the scenes of building the city for Dying Light 2. Learn about resource streaming, asset loading/unloading strategies, seamless transitions, and Level of Detail (LOD) workflows. See how Techland optimized memory for old-gen consoles and hear the lessons they learned during development. A must-attend for aspiring and experienced game developers alike!
📆 DevGAMM Gdańsk 2025 – February 27-28!
➡ Don’t miss your chance, grab your ticket now: https://bit.ly/48Q4iSI
Looking to navigate the complexities of live-service game development? This talk is for you!
🎙️ Abby LeMaster, Senior Lead Producer, R&D, Riot Games
An IT analyst turned AAA game producer, speaker, and mentor, Abby is dedicated to amplifying diverse voices in the industry. At Riot Games, she leads core gameplay systems for an unannounced project. Previously, as Lead Gameplay Producer for Legends of Runeterra, Abby oversaw a team of 40+ developers. Her career includes work on The Last of Us: Part II, God of War: Ragnarök, and Spider-Man. She speaks globally and mentors aspiring developers.
💡 Managing the Complexity of Live-Service Games
Dive into the unique challenges of managing live-service games—balancing fresh content updates with ongoing maintenance, streamlining workflows for frequent releases, and incorporating real-time player feedback. Abby will share her experience from Legends of Runeterra, offering strategies to keep processes efficient and teams healthy in a fast-paced environment.
📆 DevGAMM Gdańsk 2025, February 27-28!
➡ Don’t miss your chance, grab your ticket now: https://bit.ly/48Q4iSI
Winter holidays are here, and we’d like to thank all of you – our attendees, speakers, sponsors, and everyone who made DevGAMM events in 2024 feel like a big family celebration.
From Gdańsk, Vilnius, and Lisbon to the DevGAMM Awards and all the gamedev initiatives we were part of – none of it would’ve been possible without your passion and dedication to gamedev.
This energy gives us hope that, even in challenging times for the industry and the world, the flame of the game industry will keep burning brightly, bringing us together.
With 2025 just around the corner, we can’t wait to welcome you back to DevGAMM, starting with Gdańsk on February 27-28.
Wishing you a cozy, joyful Christmas and an amazing New Year. See you at DevGAMM 2025! ❄️
DevGAMM Awards 2024 Recap
#DevGAMM Awards 2024 Recap is here!
Out of 537 submissions from around the globe and after three rounds of judging by 93 experts, only 48 games made it to the final stage of the DevGAMM Awards 2024, celebrating AA and indie game developers. Sponsored by Scorewarrior, the competition awarded an incredible $100k prize pool to the winners at the final ceremony in Lisbon.
Relive the excitement of the competition in this video, and stay tuned for the next edition of DevGAMM Awards!
On November 14-15, DevGAMM Lisbon 2024 brought together over 770 game industry pros from 45 countries in beautiful Cascais, Portugal!
Headlined by the legendary John Romero, the event packed a punch with 50+ inspiring talks, fresh networking activities, nearly 1,000 MeetToMatch meetings, and an epic DevGAMM Awards finale boasting a $100K prize pool.
Catch all the action in our aftermovie! Learn more: https://devgamm.com/
Want to create a better user experience for your players? Don’t miss this talk at DevGAMM Lisbon 2024!
🎙️ Celia Hodent, Game UX Strategist
Celia Hodent, PhD in psychology, is a trailblazer in applying UX and cognitive science in the game industry. With 16 years of experience at top studios like Ubisoft, LucasArts, and as UX Director at Epic Games, she has advanced UX strategy, inclusion, and ethics in gaming. Author of The Gamer’s Brain and founder of the Game UX Summit & Ethical Games, Celia now works as an independent consultant.
💡 UX as a Strategy for Your Game and Studio
User experience is often narrowly viewed as just UI, but it’s much more - spanning interaction design, user research, and an overarching mindset that shapes every part of game development. In this talk, Celia will dive into the true scope of UX and how to integrate it as a strategic pillar in both game projects and studio culture, covering everything from player experience to values like accessibility and ethics.
📆 DevGAMM Lisbon - November 14-15! ✨
➡ Grab your ticket now: https://bit.ly/4frv6vn
Interested in the marketing and development of major franchises? Don’t miss this talk!
🎙️ Katya Prikhodko, Senior Marketing Manager, Unfrozen
With over 10 years in marketing, Katya combines deep expertise in marketing fundamentals with a strong understanding of game development. Currently, she is leading the marketing strategy for Heroes of Might and Magic: Olden Era and other upcoming projects.
💡 Heroes of Might and Magic: Olden Era as a New Beginning - How Marketing and Development Work Together
In this talk, Katya will explore how the team has brought new life to a legendary franchise. She’ll discuss the collaboration between marketing and development, the tools they use, and how they gather and respond to community feedback to refine and elevate the project.
📆 DevGAMM Lisbon - November 14-15! ✨
➡ Grab your ticket now: https://bit.ly/4frv6vn
DevGAMM Lisbon 2024 is coming up next month and we've prepared personalized videos for our attendees!
➡️ Let us know what you're most excited about for this event and create your own visual with a custom message. Try it, tag us on social media, and let's see who did it best: https://www.conduit.gg/devgamm
Wow! We’ve accepted 537 amazing games from 68 countries and 348 cities for the #DevGAMM Awards! 🌍
Now, our panel of expert judges begins the month-long journey of reviewing, playing, and voting on each submission to determine the best of the best.
In the mood to play judge yourself? The Community Vote is kicking off tomorrow, so stay tuned for your chance to get involved!
🗓️ Nominees will be revealed on October 29, with the winners announced at the Awards Ceremony in Lisbon on November 15.
By the way, with all DevGAMM Lisbon 2024 activities combined, we’ve gathered 583 game submissions 🙀 Thank you!