Unyssia update 1
The last few weeks, we've been playtesting a type of game style where several parties can interact in a single game world and even gamemasters can drop in and out of they need to.
I want players to feel as if they're part of a larger world and to make it easy and fun to interact with other parties.
This game style makes use of digital battle maps, and each gm is given a laptop, tv and access to a server where the world is stored. Through it, that can see a party's progress, the world map and available dungeons.
In this video, I'll go over some of the neat things we've worked on.
We're really excited with the progress we've made.
Happy May to you all! We've got exciting events coming up for the month of May! Check them out here.
Dungeon Master meetups are back!
I'm really excited about these future meetups because we're going to focus more on improving our skillsets as Dungeon Masters.
We welcome players of all experience levels! New and longtime players of D&D. Bring your passion for writing or game design and share your expertise with other DM's!
Here's a peek at our tentative program:
7:00pm: welcome, intros, words from the host
7:20pm: writing exercise/discussion
7:45pm: break into small groups, share something about your campaign
8:30ish: free networking period, thank you from the hosts, closing words
Van Loc Vietnamese Subs
Saturday, April 27, 7pm
10648 98st NW
Edmonton, AB
I'm still taking it all in. Today I was invited on to 630 CHED to talk my upcoming Dungeons & Dragons mega event this weekend. Daryl McIntyre is such a great host! We talked about using D&D to support our communities and the overall mission of revitalizing Chinatown.
It was an amazing experience and so grateful to have had it. Special thanks to @tamyumsoup for taking this video of me in the studio! You can listen to the podcast here: https://cms.megaphone.fm/channel/CORU7910437091?selected=CORU4048564391
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#yegdndevent #yeggaming #yegdnd #yeg #yegevents #yegchinatown #edmonton #edmontonchinatown #edmontondnd #edmontongaming
Thank to all that filled out the last event's survey! Congratulations to Troy for winning two free tickets to the Lake of Xuanwu!
Yesterday at Red Claw Gaming Corp., I held a playtest for the upcoming Lake of Xuanwu D&D Megagame. I'm thankful to everyone that came out to help test the mechanics, the dungeon design, and the boss fight. I learned a lot and both my players and Gamemasters has a lot of great suggestions.
What I learned:
By the time it was intermission, both parties had almost explored every room in the dungeon and both parties had found the majority of the Info Cards that were scattered about. This makes me think if I should return to the system I used for the Lake of Xuanwu, where the Info Cards were split between every Gamemaster.
The items didn't end up being as useful as I thought. I created too many martial weapons which resulted in being unusable because too many characters didn't have proficiency in them. In addition to the difficulty of breathing, moving and fighting underwater, I was advised to provide at least some magical items that would make underwater combat easier. I will implement this change.
I provided pre-generated characters for players to drop in and pick up. By their random nature, parties weren't balanced and in some parties tanks and healers were non existent. I'll be taking more care to pay attention to party balance and allow for spell casters to change their spells before the game starts.
In regards to the theme, during the last event, players were allowed to bring any character so long as they were official WotC material and didn't fly. This resulted in some weird mixes like a centaur hanging out in China. I'm think I'll add theme restrictions so characters fit the settings.
The players wanted more items in general, even the mundane such as rope, nails or an ink and quill. Along with mundane items, I'll be adding more spell scrolls as well - especially those that can affect water.
There are a few quality of life improvements I could make as well, such as a north indicator for the dungeon map. I'll also likely use the minions rules from D&D 4th ed