APEX (Affective Player EXperience) of Fear will be a highly immersive and interactive VR horror experience, where the game adjusts the experience accordingly to the players' psychophysiological responses in real-time. Read about the project here: www.cc.au.dk/en/recreational-fear-lab/news-and-events/show/artikel/apex-of-fear-new-project-at-the-lab
To accomplish this ambitious goal, we've put toge
ther a who's who of experts in the field of affective gaming, horror research, VR and interactive horror events. Mathias Clasen from Aarhus University, who studies recreational fear.
- Msc.Psych Thomas Terkildsen, who specializes in machine learning and psychophysiology.
- Architect of Fear and co-owner of Dystopia Entertainment, M.Sc. Jonas Bøgh, designer of interactive horror events.
- Professor Regan Mandryk, who pioneered this field through her work with video game giant Electronic Arts.
- Professor Lennart Nacke, who is a world-renowned expert on games user research.
- Professor Georgios Yannakakis, who is fascinated by the idea of proving the applicability of “Affective computing in the wild” and will contribute knowledge on data-driven player modeling. In order to quickly test and implement the experience, we are collaborating with event-company Dystopia Entertainment, who is the market leader in interactive horrorbased attractions in Denmark. They are experts in designing highly immersive environments and worlds and since their launch in 2014, Dystopia has scared over 100.000 visitors. This international collaboration was made possible with a grant from Innovationsfonden. Follow us on these platforms:
www.instagram.com/APEXofFearVR
www.linkedin.com/company/APEXofFearVR